New Lara Croft Actor Reveals How She Busted Up Her Arm Making the New Game

Alix Wilton Regan, the new voice and performance-capture star behind Lara Croft, injured her arm throwing herself into a door on the set of Tomb Raider: Legacy of Atlantis — because she "forgets she's not actually Lara Croft."

Alix Wilton Regan, who plays Lara Croft in the upcoming Tomb Raider: Legacy of Atlantis and Tomb Raider: Catalyst, has revealed she injured herself while working on Legacy of Atlantis — and the reason is exactly what you'd hope from someone playing gaming's most famous adventurer: she committed a little too hard.

Speaking to WhatCulture Gaming, Wilton Regan admitted she is known to go "a little bit too hard" during performance-capture work, and that is precisely what landed her with a hurt arm.

"I just forget that I'm not actually Lara Croft. I was recently throwing myself into a door voluntarily as she batters the door down, and I hurt my arm by the end of the day. Everyone was like, 'You don't have to do that.' And I'm like, 'I do! I have to feel everything.' I would drive people mad on set with that."

— Alix Wilton Regan

The injury, she explained, was the result of sheer repetition and full-contact commitment to the role:

"That was how I injured my arm. I was doing five, six, seven takes in a row. My arm was hanging limply by my side. A co-star went, 'I don't think that's right.' I was like, 'Oh, it's probably not.'"

Why Performance Capture Punishes This Kind of Commitment

The detail that does the damage in her account is not the door — it is the number seven. Performance capture is shot in repetition, because directors need coverage of the same beat from different intensities and timings, and because the data has to be clean enough for animators to work from.

On a film set, a stunt of this kind would be broken up, padded, or handed to a double for the heaviest contact. In a capture volume there is nothing to hide behind: the suit is skin-tight, the space is deliberately bare, and the performer is usually interacting with a marker rather than an actual door. Everything the camera records comes from the body, which is exactly why performers commit physically — and exactly why the fifth, sixth and seventh take of throwing a shoulder into nothing adds up.

There is a reason the crew told her she did not have to do it. Modern capture pipelines can layer animation over a lighter performance and still produce a convincing impact. What they cannot easily manufacture is the weight in the recovery — the half-second after a body hits something and has to reorganise itself — which is the part performers who go all in are actually delivering.

Not the First Lara Croft to Get Hurt

Wilton Regan isn't the only actor to pick up an injury bringing the character to life. Sophie Turner, who plays Lara Croft in the upcoming Tomb Raider TV series, recently suffered what was described as a "minor injury" that temporarily shut down production on the show.

Two Laras, two injuries, in two entirely separate productions running at the same time — which says something about both the character and the moment the franchise is in. Lara Croft is defined by physical action: climbing, falling, fighting and surviving. Whether that is being captured on a stage in a motion-capture suit or filmed conventionally for television, the performance is built out of the body.

What Is Tomb Raider: Legacy of Atlantis?

Legacy of Atlantis is a remake of the 1996 original Tomb Raider, developed by Crystal Dynamics and Flying Wild Hog, with the studios using generative AI as part of bringing the classic adventure back to life.

The remake is a considerable undertaking on its own terms. The 1996 game defined an era with blocky geometry, silent puzzle-solving and long stretches of isolation — none of which translate automatically into a modern production with full performance capture, voice work and contemporary animation. Rebuilding it means deciding how much of the original's stark, lonely atmosphere to preserve and how much to replace with the more cinematic style the series adopted in the 2013 reboot.

The studios' use of generative AI in the process has drawn attention for obvious reasons, given how sensitive the question of automation is for performers and artists. The detail worth holding onto here is that the physical performance at the centre of this story is emphatically human — an actor throwing herself at a door until her arm gave out.

Two Tomb Raider games on the way

Legacy of Atlantis was originally targeted for 2026 but has now slipped to February 2027. It won't arrive alone — a brand-new entry, Tomb Raider: Catalyst, is also due next year.

A New Face for Lara

Wilton Regan is taking over the role from Camilla Luddington, who voiced Lara Croft in 2013's Tomb Raider and its sequels, Rise of the Tomb Raider and Shadow of the Tomb Raider.

That is a substantial act to follow. Luddington held the part across three games and more than a decade, and her performance is the one most current players hear in their heads when they think of the character. Taking over means being measured against that version immediately — which may explain a performer determined to leave nothing on the floor, including her own arm.

In short

The new Lara Croft hurt her arm doing repeated full-force door-breaking takes because she refuses to fake the action — a fittingly hardcore start for the franchise's next era, which kicks off when Legacy of Atlantis launches in February 2027 alongside the upcoming Tomb Raider: Catalyst.

Lara Croft clutching a bandaged, bloodied arm in a jungle temple in Tomb Raider
Alix Wilton Regan's Lara Croft — full-contact commitment, bandaged arm and all.

Release dates and production details are as announced at the time of writing and can change before launch.

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